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karma5_0

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A member registered Jan 31, 2024

Recent community posts

TRIGGER WARNING: I leaned heavily into the Reformed/Encourage trait & mission for this character. My play report deals with themes of religious fanaticism/cult and suicide. 

Haiku Journey

Name: Ichiro   

Characteristic: Reformed

Mission: Encourage

Body: -1

Mind: 0

Spirit: +1

Travel 1: Spirit, Lonesome, Fatigued

Up and down green hills

Conversing only to the wind

A will and a friend

Waypoint 1: Mist Migration

Spirits flutter from

Caravan to caravan 

My destination 

Act 1: Teamwork

Gathering a flock

To migrate enlightenment

I鈥檒l direct the way

Reflect 1: Grim Wound

Long drowned days surface

The knot grows tight, I can鈥檛 breathe

I wake in the night 

Travel 2: Spirit, Difficult, Fatigue

Couple caravans 

Lose their way entirely 

We push and make haste

Waypoint 2: Life Feud

A village in smoke

Departing souls dissipate

I arrived too late

Reflect 2: Risuke, Reject, Disfigured

He needed guidance 

I could not provide, he burned

And did not survive

Travel 3: Mind, Unclear

Endless overcast

Conceal the constellations

I鈥檓 blind without them

Waypoint 3: Mountain Smoke

No clouds, only ash

A burning beacon guides us

I take them higher

Act 3: Courage

Baptize in the flames

I watch some leap, and I watch

Non-believers flee

Reflect 3: Heretic

I have been called worse

But soon they鈥檒l see, I鈥檒l make them

Time to start anew 

Awesome!

Thank you! And thanks for the game!

Absolutely enjoying your game! Not sure if I鈥檓 doing it right, but I鈥檓 writing a haiku for each move I make. For example, here鈥檚 my first Travel move:

Travel 1: Spirit, Lonesome, Fatigued

Up and down green hills

Speaking only to the wind

A will and a friend